Large City: Ellen Citidel

Ellen Citidel

Ellen Citidel
Example Sylvin architecture.
StateSylvan
ProvenceFalimea Kingdom
Sub ProvenceWildeborough Dutchy
RegionThêqë-dêlo Woods
Founded1603
Community LeaderLord Passetura Beckwith Clapton
Area59 km2 (23 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation8852 m (-13907 ft)
Average Yearly Precipitation123 cm/y (48 in/y)
Population13892
Population Density235 people per km2 (604 people per mi2)
Town AuraWild Magic
Naming
Native nameEllen Citidel
Pronunciation/ˈɛlən/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Ellen Citidel (/ˈɛlən/ [Translation Unavailable]) is a subtropical Large City located in Wildeborough Dutchy, Falimea Kingdom, within the Sylvan.

The name Ellen Citidel is derived from the Sylvin language, as Ellen Citidel was founded by Passetura Beckwith, who was culturaly Sylvin.

Climate

Ellen Citidel has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cool 12°C (53°F). Ellen Citidel receives an average of 123 cm/y (48 in/y) of precipitation, most of which comes in the form of rain during the spring. Ellen Citidel covers an area of nearly 59 km2 (23 mi2), and an average elevation of 8852 m (-13907 ft) above sea level.

Overview

Ellen Citidel was founded durring the early 17th century in early spring of the year 1603, by Passetura Beckwith. The establishment of Ellen Citidel suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Ellen Citidel was built using the conventions of Sylvin durring the early 17th century. Naturaly, all settlmentss have their own look to them, and Ellen Citidel is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ellen Citidel is buildings are arranged arrounded a highly ordered system of restrictive paverstone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Ellen Citidel's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The monster and outlaw focused fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Ellen Citidel seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are reading. The entire city feels like a library, with those not reading remaining quite to not disturb those who have their nose in a book. The longer you remain in Ellen Citidel the more you start to wonder if you’ve entered some strange open-concept University rather than a city, but you can’t quite say such with certainty.

Civic Infrastructure

Ellen Citidel has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ellen Citidel has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ellen Citidel. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ellen Citidel's parks.

Ellen Citidel has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ellen Citidel.

Ellen Citidel has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ellen Citidel has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ellen Citidel has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ellen Citidel has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ellen Citidel has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ellen Citidel has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ellen Citidel has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ellen Citidel's public wards, blessings, and other arcane systems.

Ellen Citidel has an Scientific Academy which provides higher education in the natural sciences.

Ellen Citidel possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ellen Citidel's grid is powered by a god's will and kindness.

Ellen Citidel's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ellen Citidel has a first rate hospital which caters to anyone in need of long term medical care.

Ellen Citidel has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ellen Citidel's natural decorations nor waterways.

Ellen Citidel has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ellen Citidel has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ellen Citidel has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ellen Citidel's bank was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

Due to the actions of local Kami, winter is skipped in Ellen Citidel.

The Badger near Ellen Citidel are known to be quite timid.

Ellen Citidel's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sacrificing an animal to channel Mysticism energies of tier 1 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 25
  • Farmers: 40
  • Farm Laborer: 63
  • Hunters: 51
  • Milk Maids: 37
  • Ranchers: 17
  • Ranch Hands: 36
  • Shepherds: 36
    • Farmland: 56262 m2
    • Cattle and Similar Creatures: 3473
    • Poultry: 41676
    • Swine: 2778
    • Sheep: 138
    • Goats: 27
    • Horses, Mounts, and Beasts of Burden: 1389

Craftsmen

  • Arms and Toolmakers: 29
  • Blacksmiths: 30
  • Bookbinders: 17
  • Buckle-makers: 17
  • Cabinetmakers: 31
  • Candlemakers: 49
  • Carpenters: 47
  • Clothmakers: 36
  • Coach and Harness Makers: 14
  • Coopers: 36
  • Copper, Brass, Tin, Zinc, and Lead Workers: 18
  • Copyists: 13
  • Cutlers: 11
  • Fabricworkers: 30
  • Farrier: 75
  • Furriers: 9
  • Glassworkers: 51
  • Gunsmiths: 30
  • Harness-Makers: 14
  • Hatters: 25
  • Hosiery Workers: 9
  • Jewelers: 16
  • Leatherwrights: 34
  • Locksmiths: 13
  • Matchstick makers: 21
  • Musical Instrument Makers: 19
  • Painters, Structures and Fixtures: 17
  • Paper Workers: 20
  • Plasterers: 19
  • Pursemakers: 23
  • Roofers: 14
  • Ropemakers: 14
  • Rugmakers: 13
  • Saddlers: 25
  • Scabbardmakers: 29
  • Scalemakers: 14
  • Scientific, Surgical, and Optical Instrument Makers: 9
  • Sculptors, Structures and Fixtures: 12
  • Shoemakers: 13
  • Soap and Tallow Workers: 48
  • Tailors: 75
  • Tanners: 18
  • Upholsterers: 19
  • Watchmakers: 19
  • Weavers: 38
  • Whitesmiths: 11

Merchants

  • Adventuring Goods Retellers: 9
  • Arcana Sellers: 9
  • Beer-Sellers: 18
  • Booksellers: 22
  • Butchers: 37
  • Chandlers: 35
  • Chicken Butchers: 38
  • Entrepreneurs: 14
  • Fine Clothiers: 38
  • Fishmongers: 39
  • Florists: 8
  • Potion Sellers: 23
  • Resellers: 53
  • Spice Merchants: 19
  • Wine-sellers: 26
  • Wheelwright: 22
  • Woodsellers: 12

Service workers

  • Bakers: 66
  • Barbers: 61
  • Coachmen: 20
  • Cooks: 77
  • Doctors: 29
  • Gamekeepers: 22
  • Grooms: 12
  • Hairdressers: 51
  • Healers: 37
  • Housekeepers: 39
  • Housemaids: 73
  • House Stewards: 42
  • Inns: 12
  • Laundry maids: 24
  • Maidservants: 57
  • Nursery Maids: 26
  • Pastrycooks: 49
  • Restaurateur: 66
  • Tavern Keepers: 47

Specialized Laborer

  • Ashworkers: 18
  • Bleachers: 12
  • Chemical Workers: 7
  • Coal Heavers: 28
  • In-Town Couriers: 33
  • Long Haul Couriers: 31
  • Dockyard Workers: 28
  • Gas Workers: 6
  • Hay Merchants: 11
  • Leech Collectors: 40
  • Millers: 34
  • Miners: 31
  • Oilmen and Polishers: 21
  • Postmen: 32
  • Pure Finder: 18
  • Skinners: 35
  • Sugar Refiners: 8
  • Tosher: 21
  • Warehousemen: 49
  • Watercarriers: 31
  • Watermen, Bargemen, etc.: 40

Skilled Laborers

  • Accountants: 17
  • Alchemist: 20
  • Clerk: 30
  • Dentists: 14
  • Educators: 39
  • Engineers: 20
  • Gardeners: 14
  • Mages: 10
  • Plumbers: 14
  • Pharmacist: 16
  • Professors: 5
  • Scientists: 10
  • Wizards: 6

Civil Servants

  • Adventurers: 12
  • Bankers: 18
  • Civil Clerks: 33
  • Civic Iudex: 15
  • Consultants: 9
  • Exorcist: 32
  • Fixers: 16
  • Kami Clerk: 26
  • Landlords: 25
  • Lawyers: 17
  • Legend Keepers: 23
  • Militia Officers: 126
  • Monks, Monastic: 46
  • Monks, Civic: 43
  • Historian, Oral: 32
  • Historian, Textual: 15
  • Policemen, Sheriffs, etc.: 28
  • Priests: 63
  • Rangers: 19
  • Rat Catchers: 21
  • Scholars: 20
  • Spiritualist: 25
  • Slayers: 7
  • Storytellers: 54
  • Military Officers: 44

Cottage Industries

  • Brewers: 38
  • Comfort Services: 57
  • Enchanters: 15
  • Herbalists: 16
  • Jaminators: 55
  • Needleworkers: 49
  • Potters: 22
  • Preserve Makers: 39
  • Quilters: 19
  • Seamsters: 66
  • Spinners: 37
  • Tinker: 16
  • Weaver: 36

Artists

  • Actors: 15
  • Architects: 5
  • Bards: 21
  • Costumers: 8
  • Dancers: 16
  • Drafters: 9
  • Engravers: 11
  • Fine Furniture Carpenters: 6
  • Glaziers: 14
  • Inlayers: 13
  • Musicians: 38
  • Painters, Art: 7
  • Playwrights: 14
  • Sculptors, Art: 12
  • Wood Carvers: 46
  • Writers: 51

Produce Industries

  • Butter Churners: 46
  • Canners: 39
  • Cheesmakers: 49
  • Ice Merchants: 6
  • Millers: 29
  • Picklers: 23
  • Smokers: 17
  • Stockmakers: 15
  • Tobacconists: 23
  • Tallowmakers: 31

5203 of Ellen Citidel's population work within a Foundational Occupation.

7995 of Ellen Citidel's population do not work in a formal occupation, but do contribute to the local economy. 694 (5%) are noncontributers.

Points of Interest

Many of Ellen Citidel’s structures date back to the ancient past and a long-vanished culture. They have unique architectural traits, perhaps being made of some strange substance or with uncanny qualities. The locals find them too useful or too durable to destroy, but the buildings often have unpleasant little surprises in their under-explored corners, and there may be greater structures still buried by long ages beneath Ellen Citidel’s streets.

Ellen Citidel is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Ellen Citidel was attacked by savage tribes living nearby Ellen Citidel. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Ellen Citidel lost 293 people, 172 livestock, and 58 buildings. The conflict ended after roughly 50, when members of Ellen Citidel's militia enacted an operation to delay the operations of the enemy. The operation was complicated by a significant percentage of the militia choose to go abandon the operation and return home. The conflict ended with pitched battle between both forces, which ended in a crushing defeat for Ellen Citidel's forces. The war is remembered in legend by Ellen Citidel's bards, historians, and legend keepers.

History